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     Home »  Other Science Fiction/Fantasy »  LAND OF THE GIANTS--Crash, Ghost Town, Framed
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    LAND OF THE GIANTS--Crash, Ghost Town, Framed Views: 980
     Saturday, June 06 2009 @ 09:41 AM EDT

    THE CRASH
    PRODUCTION ONE
    AIRDATE-9-22-1968 (AND I WAS WATCHING!) NUMBER ONE
    WRITER-ANTHONY WILSON
    DIRECTED BY IRWIN ALLEN
    MUSIC-JOHN WILLIAMS (some of which is on CD)

    LONG TEASER

    After the opening theme music and credits, we see a sleek spaceship flying, not quite in outer space yet. Lightning seems to grace it. A title shows us it is June 12th, 1983 when this sub orbital flight 6-12 encounters turbulence while passing from the atmosphere into space. The trip is in order for the ride from LA to London to take only 41 minutes. After losing radio contact with LA Airport, Captain Steve Burton and co pilot Dan Erickson find their ship pulled into a greenish ball of light. The passengers and stewardess see this out the side window. The pilots lose control, only to regain it when they come out on the other side. With power cells fading, the pair land the ship on a fog shrouded flat plain after spotting the night lights of a city down below. Stewardess Betty Hamilton tells ten year old Barry Lockridge, a passenger, that if his cousins do not meet him in London, she will take him home with her and he will never be an orphan again. Navy Commander Alexander Fitzhugh is very protective of his valise. Outside, two huge lights head at Steve and Dan, who think it is another plane. It is a titanic car which runs right over them! Next, the sound of giant steps send them scurrying back to the ship, alerting everyone of a takeoff. A giant boy picks up the ship and looks in at Betty, Dan, and Steve, Steve pushing Dan to his seat as the ship shakes.

    ACT ONE
    The pilots fight the ship lose for a wild ride past buildings over 5000 feet in the air. Steve lands the ship in a forest for it to recharge its solar batteries. Business tycoon (and engineer, scientist) Mark Wilson doesn't believe Steve's tale of giants and space warps. Later, Fitzhugh overhears Dan and Steve talking about police waiting for him in London. Dan doesn't think he is the type to steal a million dollars. Fitzhugh decides to leave the spacecraft, followed by Barry with his dog Chipper, into the night fog. A giant lizard goes unnoticed by them. Betty, returning from the ship's galley, tells Steve the pair are gone. Steve tells Dan to throw out the search lights which Barry and Fitzhugh duck from. The two go off. Steve goes out and is chased by unseen giant menaces which Dan gets dozens of on the ship's radar--blips of all shapes and sizes, "Take it easy--you've got a lot of company out there." Steve nearly runs into a giant tarantula, another is behind it. He throws the branch he scooped up, knowing it is not protection against this...and runs. He finds jet setter millionairess Valerie Ames Scott has disobeyed orders and followed him outside (earlier she expressed she wanted to come with the captain, having to have her own way and to see everything--on Earth she's been everywhere twice and done everything there is to do). Fitzhugh and Barry see giant trees and are surprised from behind by a huge, yellow cat which hits the man's valise. From it spreads large denominations of bills. The two flee back to the ship--bringing the cat to it. Betty gets Barry into the Passenger Compartment while Fitzhugh closes the door. Dan yells, "There are two more people..." he opens it and the face of the cat is there. It attacks and nearly gets Dan at the doorway. Dan tosses Fitzhugh to the Passenger Compartment and gets to the control room cockpit--where he faces the huge maw of the cat at the viewport window. He fires the retro rockets at it while Mark stops a gas leak. Val disobeys Steve's orders again and goes inside a large box, "Don't worry I won't buy it without my lawyers advice." Steve is trying to call Dan and spots this, "Don't you ever listen to anyone. We don't know what kind of place this is." The cage door slams shut on them, trapping them inside. They manage to get a call off to Dan before a giant in a white lab coat--a giant bearded man wearing glasses, emerges from the jungle, over 70 feet tall. He leans down and picks up the cage, bringing them to his lab.

    ACT TWO

    Dan tracks the giant blip from the spot he last heard from Val. Fitzhugh feels it is tragic and that Mr. Wilson should fix the ship's engines. Dan tells him they are not leaving here without Capt. Burton or Miss Scott. Barry spots a gun Fitzhugh has hidden in a closet at the back of the ship's main hallway but the con man cons Barry into thinking it is part of their survival gear. Val and Steve move off the radar scope range. The giant has a lab assistant, a female giant, helping him. He puts the cage down and moves off to help her work. The Earth pair, avoiding the giant several times, cut their way out of the cage and move onto a table. Val suggests making contact with the giants. Steve calls her crazy, "To him we're just six inch oddities." Steve starts to make a rope from a spool of thread after they climb uptop a set of file cabinet-drawers. Steve starts to climb down the table when Val, following according to plan, accidentally knocks over and breaks a test tube. The woman scientist grabs Steve off the rope and drops him in a round jar of hay; the giant man grabs Valerie in his hands as Steve tries to warn her, "Run! Run!" The giant observes Val in his fist and drops her into the jar beside Steve. The pair get up and face the giant face.

    ACT THREE
    Fitzhugh laughs at the others' efforts, "A bunch of tiny midgets trying to attack a world of giants with a broken razor blade and a safety pin." His laughter turns grim when Barry accidentally lets it slip that Fitzhugh has a gun. He pulls the gun out on them, making Barry sit down, demanding Mark fix the engines, and Dan fly him back to Earth. Dan calls his bluff, knowing Fitzhugh cannot shoot him as he is the only one who can fly the space plane. When Mark picks up the razor-hatchet they have made, Betty and Dan expect more trouble. Mark wants to help and goes with Dan. Fitzhugh apologizes to Barry, drops his gun, and tells the boy he is not a military man--he's never fought in war in his life. Barry tells a confessing Fitzhugh that now is his chance to fight a war. The boy picks the gun up and gives it to the older man. Mark and Dan hear Valerie scream in the forest, which leads them to a huge flight of steps. They manage to get up it, helping each other. Inside, Steve and Val are being prodded and poked by the giants--being readied for dissection! Mark cuts a gas line (which causes an explosion and makes the female cough a lot) while Dan maneuvers himself up a flight of books--tossing the rope and grappling hook pin up to the table from the top of the books to catch onto the open drawer. He gets to Steve and Val who are scotch taped to slides. They all escape when Dan cuts them loose with a giant scalpel--climbing down, they are followed by the male giant--who has a butterfly net.
    ACT FOUR

    Followed outside by the giant man, Dan is netted by him. Steve, Val, and Mark run back out of a drainpipe to help him out. Fitzhugh, arriving with Barry and Betty, is made to shoot his gun at the giant by Barry. They run to the others and all of them flee into the drain--just as the giant puts his hand inside. Without knowing where it goes, they are going to try one way when the giant hand blocks them from it and they are knocked down another, more slanted drain. They are followed by a giant arm but Fitzhugh shoots at the giant's face at the end of the drain. They hear him yell in a loud voice, "COME BACK!" The gang emerge in a giant junkyard which has old shoes, light bulbs, egg cartons. Fitzhugh says, "This is the bottom of the barrel...a giant junkyard." They barely have a breather when Chipper wanders off. The dog barks at a huge mongrel dog who is faced by Barry who scooped up his own little dog. Steve gets to Barry and faces the mastiff with the boy until Mark arrives. Dan gets the girls into an egg carton and prepares a fire stick for the dog. Mark gets to Steve and Barry. Steve shoves the boy to him, "Get him out of here!" Mark takes Barry to Fitzhugh, "Get him in that carton!" Fitzhugh opens the carton, "In there quickly!" Fitzhugh hides under the egg carton in a hole while Mark and Dan take cover behind some fallen tree branch. Steve watches it catch sight of Fitzhugh and terrorize the egg carton holding the girls and Barry to get at Fitzhugh. Steve picks up a light bulb and tosses it at the dog's nose. This doesn't ward it off long. Steve gets his shirt into some cleaning fluid, lights it up, and tosses at the fallen light bulb near the dog's snout. It goes off and the dog runs away.

    TAG
    As the others are helped by each other, Fitzhugh complains, "I can't go on, I can't. I can't take it any longer. A constant nightmare in this hideous world, never knowing what's going to come next. I want to get out of here!" Steve grabs him, "From now on, that's just the way it's going to be in this world." He pushes Fitzhugh after the others who begin to find their way back to the ship. Steve leaves his burning jacket behind.


    NOTE: Certain drafts of THE CRASH script end with Barry and Chipper finding the tape recorder which is obviously from Earth. When the two leave to get the others, the tape recorder message from Major Kagan plays, ending the cliffhanger. Having already done cliffhangers in LOST IN SPACE and THE TIME TUNNEL, not to mention seeing the dwindling BATMAN interest, perhaps Irwin Allen decided to drop this old hat format. Mark wears a jacket and tie in this episode--is going to London to settle a thirty billion dollar deal. He removes the jacket half way through the show. Barry wears a tie and jacket, Fitzhugh wore full Navy dress--jacket and tie with hat. A two step stool is put out early after the second landing. Barry's father is was a Marine Lt Colonel (the man some time ago; Barry's mother just recently died). Dan was a decathlon star as well as winning at other feats in the Olympics.


    REVIEW: A good first episode detailing how the group landed in this strange yet familiar world. Many series "cop out" by beginning a series already set up and in their universe already without telling about how the characters arrived at that spot and point in time. For example, the Saturday morning series, LAND OF THE LOST, showed us only in the credits how the family came to be in the land. STAR TREK shows us the ship already on its voyages, not what went before or how the characters first met. THE CRASH does not take this short cut but thrusts the new characters together. Other series do set up the entire concept but do it in a dull fashion. SPACE: 1999, an otherwise excellent series, has BREAKAWAY as its weakest episode of al 48 (however the scene of the Moon moving away from the Earth was fantastic). LAND OF THE GIANTS makes THE CRASH both interesting from a story viewpoint and from an action viewpoint. Here, there was not much character development but a lot of action; however, the characters' relationships were just beginning. THE CRASH set this up excellently. There was also a lot of background information about each and every character--even more so in the unaired pilot, the presentation reel, the scripts, etc. Each person had a detailed background and this shows in the episode and the ones that follow (unlike STAR TREK where in the first few episodes we really know very little about Kirk, Spock, and McCoy). LAND OF THE GIANTS has its characters' personalities develop over a period of time, learning from their mistakes and encounters. That doesn't mean THE CRASH didn't have them well established--Val was a snooty jet setter who rarely listened to anyone, Mark was a well meaning but by the book--his book--man of action and perhaps a bit too eager to violence, Fitzhugh was a con man who also meant well but sometimes without the others' direction would lose himself in selfishness, Betty was a wide eyed innocent who always saw the best in any situation while being often very afraid underneath--and who could calm the others or be there to spur them on to some good action, Dan was the athlete and perhaps the strongest of the group physically--loyal to Steve and even to his passengers (he refuses to leave Miss Scott even though he hardly knows her and what he does know implicates her foolishness which brought about Steve's capture) but not willing to back down to any of them about his principals, Steve who is the man of action also but who thinks before he leaps--most of the time and who is willing to take chances (witness his brash moves during the dog attack and his desire to just follow the drain wherever it goes despite Dan's warnings), and Barry--another wide eyed innocent perhaps not as afraid as Betty--but he learn fear from the giant dog attack--and also an orphan willing to latch onto these adults, especially Fitzhugh who he can influence and who can influence him. This group was at odds in many first season shows, then came to a more loyal cohesion, and finally a respectful gang who could disagree from time to time. The characters were certainly changed by their adventures by A PLACE CALLED EARTH. Val became much more loyal to following orders from the others, especially from Steve--she hides from the two would be Navy rescuers just because Steve said to, "That's good enough for me."

    The effects were excellent in this episode, mostly involved giants and the little people but this is one of the rare episodes that also showcased the well designed spaceship Spindrift--it wasn't a rocket or a saucer but has aspects of both--being highly original--it has only the Flying Sub as a rival for originality, even by today's standards. Both are models, still unsurpassed in shape, design, and sleekness. THE CRASH gives the Spindrift quite a workout. The actors and characters also get a workout: a plunge into a space-time warp, two crash landings, a giant car running over the pilots, a boy picking up their ship, a wild excursion past 5000 foot tall buildings, a giant lizard, two oversized spiders, unseen shapes and sizes in the jungle, the giant professors, nearly being dissected, a giant cat, gas inside the spaceship, a giant dog, a junkyard, a drain pipe adventure, and a near mutiny or shooting. Not bad for one hour of action. John William's music, at times obviously inspired by Jerry Goldsmith's score for PLANET OF THE APES, fits perfectly. The first episode set it all up and paved the way ahead with style and verve--and didn't bore us to death.




























    GHOST TOWN
    PRODUCTION 14
    AIRED-9-29-1968--I WAS THERE--SECOND
    WRITERS-GIL RALSTON, WILLIAM WELCH
    DIR-NATHAN JURAN
    IDEA--ANTHONY WILSON

    TEASER
    At night, Barry, Fitzhugh, and Valerie run from a giant tramp who is sadistic and out to get them, panting horribly. Barry chases a running Chipper and is electrified by a forcefield which kills the giant tramp who reached down for the unconscious boy. The other two humans cannot reach the boy but Chipper who went through the forcefield okay is with him. Val tosses a rock to show Fitzhugh the field is still on, then pulls him back to camp to go tell the others. Chipper whimpers around Barry's still form.

    ACT ONE

    No titles yet. Steve calls to Betty through the open (?) viewport to get Dan. Val, then Fitzhugh, arrive back at camp, warning the others. They bring the others back to the dead giant. Now we see the titles amid a great one shot of the group around the dead giant. Steve checks the giant's pulse--dead. He also checks the area for the forcefield using a branch. The others follow and they are imprisoned on the other side of the field. Fitzhugh tries to get out and is electrified down. Steve orders a protesting Mark and Fitzhugh not to look for Barry---no one moves out until daylight. They sleep where they are overnight. When the sun rises, Val finds a normal sized tree and calls the others awake. Betty hands Steve back his jacket; Fitzhugh finds real grass. Dan thinks they passed through a space warp to get back to Earth. Steve stops Fitzhugh from going back through the forcefield to get his suitcase on the ship which he tells Steve contains a million dollars. Mark finds a normal sized sign--MIDBURY, BIGGEST LITTLE TOWN IN THE STATES. Fitzhugh wanders off into an Earth sized town. Mark and Steve find a long time emptied doctor's office (a Dr. Webster). Val says, "I've seen some dead towns in my time but this is ridiculous." They find Main Street deserted and a church empty. Betty claims, "Even God would be lonely in a place like this." The six hear a beeping truck; Steve tries to shield them from it but suggests they try to flag him down. The horn beeps continually and the truck drives by, almost hitting them. Betty is not sure she saw a driver in the truck. When Mark mentions Barry's name, Val says, "Barry's dead," agonizing over this and going to a pole to steady herself. The boy was missing when the others came back to search. All they found was the dead tramp which Val tells Steve, "He was in the same explosion that killed the giant tramp." Betty feels awful and Steve tries to comfort Val, joined by Mark, both feeling the boy may still be alive. Steve tells them they won't give up hope until they know for sure. Fitzhugh finds what appears to be a man reading a newspaper and knocks him over accidentally after he seems unresponsive to questioning about Barry. Fitzhugh tries to call for help in a phone booth. A laughing giant girl towers over the buildings and picks up the booth with Fitzhugh in it. She brings him to her grandfather, Akman, who is checking the toy truck. Fitzhugh tells Akman he doesn't drive. Akman makes her let Fitzhugh go; Fitzhugh overhears that Barry is in the saloon. The girl, who cannot get Akman to play with her, calls after Fitzhugh, "I'll get you for this, you little insect, and I'll get you good!"

    ACT TWO
    Val finds a shop with an antique dress, dirty and yet new. Steve finds a fake fire hydrant; Dan finds a grocery store with no groceries. When Mark returns to the three, he asks if there's been any sign of the lad. Betty's scream brings them all to what she found--the fallen man--which is a toy doll and it makes Betty feel like a fool. Steve tells her he was fooled too. Fitzhugh arrives, warning them about the fake town and the surrounding forcefield. He leads them down the block to the saloon where the girls and Steve find Barry behind the bar. They put him on it. Val says, "He's alive." Betty says, "Surprised, aren't you?" Chipper is here too. The two giants arrive overhead--the roof is off the building--and talk to them. Akman tells them he will not hurt them but he will not let them out. His forcefield kills small animals and if the little people try to pass through it, it will kill them. He explains years ago, an Earth airship passed through and entered "our dimension lock" and all the little people on it died. From the info in the wreckage, Akman built this toy town. The girl asks to stay and "enjoy looking at these lovely little people." After Akman leaves, she spits at them, "Poor little people! It's a pity you're going to have such short lives! Nah!" She sticks her tongue at them and goes. Dan, Steve, and Mark dig a hole under the forcefield, having left Fitzhugh in charge. Fitzhugh comes to check on it; Mark hands him a tool and Dan tells him to use it, Steve smiles. The girl turns off the forcefield, only switching it on as Fitzhugh runs past. Steve pulls him off and both fall down, shocked. Dan runs to him and Mark to Fitzhugh. The girl says, "Hah, I got you."


    ACT THREE
    The girl stamps out their hole---not realizing Barry is inside (not that it would have mattered to her). Chipper ran out of her way at the last moment. Chipper alerts the men and they dig him out, Fitzhugh and the little dog helping. Barry was just barely alive. Steve pulls him out. Akman delivers a stew via the truck. As the others eat it, Fitzhugh tests its safety by giving Chipper some. Steve spies on the giant man as the giant leaves--the only way out is through the forcefield when the giants turn it off to go out themselves--a few seconds. The others didn't wait for Steve and apologize but he says to enjoy it. He didn't mind and he sits to eat, too. The girl arrives, telling them the stew was her idea. Barry thanks her but she pours a bucket of dirt on them. Steve runs outside aware she is pouring gasoline over the street. She hurls matches at him and starts a fire that nearly kills Steve and then Dan, who jumps at the fire to pull Steve out. They get out, leaving Steve's burning jacket which Mark puts out. Steve and Dan go to the church to "send out a call for allies." Fitzhugh calls him mad, "What allies do we have in this terrible place." In the church, the two men grab hold of the bell ring and ring it, bringing Akman to them. They all tell him what happened despite the girl's former threats not to--"If you tell my grandfather, I'll get you for it!" Akman yells at her and then promptly leaves for town to get more supplies! Val and Fitz wonder what good this has done--they are now alone with her at her mercy. Steve says, "Exactly."

    ACT FOUR
    Steve has everyone build a bon fire in the saloon, hoping the girl will put down the control box to the forcefield. He and Mark stay behind and see her tell a tarantula in a jar, "Hungry, soon you'll eat." Fitzhugh rings the bell, Dan starts the fire. The two join Barry and the girls to wait in the forest near the area where Barry was hit and for some sign it is safe to go. Mark and Steve short out the control box which carried a voltage of 3 but which Mark says, "On a giant scale, that's enough to knock us off permanently. Insulate yourself with that rope." They ride the toy truck--which only goes forward--the imperfection Akman told them about---through town. The girl, who puts out the fire, shoots the fire extinguisher at them. Emptying it, she hurls it down at them, then drops boulders at the truck. When all else fails, she tears a roof off a building and drops the entire thing, wall and all, on top of the truck! It overturns, Mark hurt and almost unconscious. The truck sparking.

    TAG

    Steve gets Mark up. The girl is about to grab the recovering man but they run as Akman returns. Mark says, "You know, I don't think she likes us." Akman arrives, mad at what she did to his town, and he spanks her over one of his toy houses. She blames the little people. Mark and Steve rush to the others. Steve turns back to look, "Too bad we won't be coming back to this place. We have a real good reputation with the head man." The others call to them and they rush to the area.

    NOTE: Steve must be blind not to see that Akman only really cared about his toy town and not the "little people." I still have a problem with the air order. I prefer the production order. Production order makes sense out of some of the inconsistency the air order presents. I understand the reasoning behind the air order--to get the best episodes aired first and in sweeps months; however on hindsight, the production order make more sense within the storyline. Would Mark, Steve, and Dan have trusted the Fitzhugh of THE WEIRD WORLD with being in charge of the girls and Barry as they did in GHOST TOWN so soon after THE CRASH. Only by THE TRAP did Fitzhugh really prove himself to be "on their side" and THE TRAP, production four, was aired much later in the season. Even aired tenth, THE WERID WORLD makes little sense--why would Fitzhugh after 10 adventures with the others, THE CREED included--where he saves Barry's life and is very sympathetic, betray the others like he did in WERID WORLD. The answer is simple: WEIRD WORLD was the second adventure made and it fits in the overall story that way, not in the aired order at all. There are other inconsistencies that only pop up as glaring in the air order.
    FRAMED
    PRODUCTION EIGHT
    AIRED-10-6-1968--THIRD
    WRITER-MANN RUBIN
    DIR-HARRY HARRIS
    MUSIC-LEITH STEVENS, JOHN WILLIAMS

    TEASER
    Steve alerts Dan, Mark, and Val at Spindrift that the others have turned up a camera with lenses that could be used to start the solar batteries in the spaceship. They meet up with Fitzhugh, Betty, and Barry. Fitzhugh and Steve go to check the frisky giant photographer and his female model while the others struggle to get the lens out of the giant camera. The two Earth men witness the photographer fool around with the unwilling model. She slaps him and he pushes her. She falls and hits her head on a rock. The photographer didn't mean this but finds blood on her head. Fitzhugh moves in closer to see more but snaps a twig on a leaf--the giant hears this and leans forward at them, "Little people!"

    ACT ONE

    Freeze frame: the photographer moves at them, then chases them to a gopher hole and looks in at them--a giant eye. He can't grab them with his hand so he uses fire and smoke to get them out. A hobo comes along, scaring the photographer away and stamping out the fire. The hobo sees the two little men, drops his liquor bottle, and runs off, too. Steve laughs, "That's the first time we ever scared a giant." The hobo falls asleep on a park bench near the camera while the killer arrives and plants evidence to make the hobo look like the killer! The men throw rocks to awaken the hobo but it doesn't work. Mark and Dan protest Steve's plan to take a photo of the murderer planting his evidence. Val volunteers--she knows how to develop pictures. With on way to awaken the hung over hobo, Steve and Val take a picture of the photographer planting his evidence. He hears the click of the shutter of the camera and moves toward Val and Steve, who hide behind the camera.

    ACT TWO

    The murderer doesn't investigate further (why not?). He runs off for the police. Mark, Dan, and Fitzhugh protest the idea that Val and Steve will ride inside the camera to the photographer's darkroom to develop the film! Steve tells the others, "We've had enough of a go around on this. Unless I'm way wrong, that guy's gone for the police and he'll back to make sure the hobo's arrested for the crime." Dan asks Steve if he's sure about this. On watch for the police and photographer giants, Barry asks Betty questions about the captain plans to develop the pictures. She doesn't know. The two warn the others, "Giants! Giants are coming!" The police arrive, the killer putting on a good show that the hobo did it. The police take the hobo and the photographer to the police station, Val and Steve already hidden in the camera. The others follow, barely able to keep up. At night in front of the police station, Fitzhugh leaves the girls and Barry to come running to an equally restless Mark and Dan at a pole. It has been hours. Dan, running toward the station, stops short as the photographer comes out, lights a match, and throws away the empty matchbook. Dan hides behind it. Fitzhugh worries for Dan; Mark does too but also notes, "There's something else. That killer doesn't have his camera." The photographer almost steps on the matchbook and Dan but doesn't because a policeman comes out of the doors and gives him his camera. This allows Dan time to run off and then the photographer steps on the matchbook. The others follow the killer back to his studio apartment. There, the giant drinks, then destroys photos he made of the dead girl. He brings the camera into the darkroom and starts to develop film in the other camera. Barry tells Steve that the others said there is no way into the house, no mouse hole, no rat hole. This panics Valerie. Steve has to cover her mouth to keep her quiet and tells her, "We've been through worse than this." They can watch the killer through the lens. Val wonders what will happen to them when the killer opens their camera--the one they are hiding in.

    ACT THREE
    Fitzhugh tells Betty and Barry the captain should have turned his back on that hobo today--Val and the captain wouldn't be in this mess if he had. Betty responds, "Mr. Fitzhugh, you don't mean that, at least I hope you don't. Steve and Valerie will be all right. We'll get them out." Dan climbs up a garden vine holder and rings the doorbell--just as the killer starts to open the camera Val and Steve are in. He puts it down and goes to answer the door. The pair get out but Dan and Mark cannot get past the giant at the door (nice mix shot of the giant, Dan and Mark near the bricks). Betty tells Fitzhugh to send Chipper---to a waiting and whistling Barry on the other side. Chipper distracts the giant outside long enough to allow Dan and Mark time to get in. Betty tells Fitzhugh to score one for Barry, Chipper, and him...not just him, giving some credit to Barry and the dog, too, not grabbing all for just Fitzhugh. Val and Steve hide behind a tray as the giant returns and begins developing the film. The giant destroys the negatives.

    ACT FOUR
    Dan distracts the giant out of the room. Mark helps Val and Steve get the print down from the table. The killer calls the police who think he is making it up. Ever since the government posted a reward on little people they've been doing nothing but tracking down bad tips from people who think they have or wanted to have seen little people. Once the killer finds the print he made of the photo gone and the pin and rope, he starts looking everywhere, throwing items all over the house. Dan throws a light bulb to distract him while the other three join Dan at the hanger--with the lens and the photo. The police arrive, leaving the door open. The killer tells them it is little people, even though they are skeptical. He says, "They're this high." Mark wants to take off through it with the lens. Steve tosses the photo to the police.

    TAG
    The police see the photo and arrest the photographer. The real killer tells them, "It was the little people! It wasn't me--it was the little people!" He says this over and over as they drag him out. The four have to leave without the lens--it is too heavy for them to get away as the place will soon by swarming with police and investigators. In the park the next morning, the little people try to use glass but it doesn't reflect light. The hobo leaves a box camera as a thank you to the little people for clearing him. It has no lens--unknown to the hobo that is what they needed. It probably won't even take good pictures.


    REVIEW: A tense episode with little action but a great deal of nerve wracking situations. Add to that the excellent acting of Paul Carr as the conniving, nervous, guilt ridden, giant with flare. We believe his every move. The music is majestic for this one, even though it was in previous episodes (production wise), here it's accentuated among the quiet whisperings of the Earth group. The gang still refer to Steve as Captain or as Capt. Burton; to Fitzhugh as Mr. Fitzhugh, mixed in with references using Steve and Fitzhugh without the titles. The gang are more comfortable with itself and the special effects are outstanding in this one; the mixing of giants and humans in one shot is above anything ever done before it. The sequence with Dan hiding behind the matchbook is flawless as well as when he and Mark sneak past the murderer to get inside the doorway. The camera set up was appropriately claustrophobic while the reddish glowing darkroom was a factor to the episode's tenseness. It is also nice, plot-wise, that, for once, the little people couldn't find an easy way inside--nothing. In truth, this would be. Other places might have cracks, garage doors, etc. On the series, we found they used under the door and mouse holes a bit too much, hence the need for a electric gun which would enable them to torch their way into a home without starting a fire, mind you. This episode continued the "reward for capture" theme begun in THE TRAP and THE BOUNTY HUNTER, production wise. Air order-wise, FRAMED is the first to mention a reward for capture. This is the first time the show mentions the giants' government. Betty is eternally optimistic (although this is not true of her character in the three Murray Leinster novels). Regular bird sound effects were used in the forest rather than the standard 20th Century Fox jungle sound effects (used in DOCTOR DOLITTLE and other movies--such as jungle war films--and tv shows--VOYAGE, LOST, AND TIME TUNNEL). Paul Carr played a semi regular role in the second season of BUCK ROGERS IN THE 25TH CENTURY.








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