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LAND OF THE GIANTS-Night of Thrombeldinbar, 7 Little Indians, Target: Earth, Genius at Work, Return of Inidu


Chase - Posted on 17 August 2009

NIGHT OF THROMBELDINBAR

PRODUCTION 20

AIRED 2-16-1969---18TH

WRITER-BOB AND ESTHER MITCHELL

DIR-SOBEY MARTIN

MUSIC-LEITH STEVENS (credits include WAR OF THE WORLDS AND    DESTINATION MOON)

 

TEASER

Barry, Fitzhugh, and Chipper in the daytime, duck as  a woman opens a window and leaves cookies for a Thrombeldinbar. One falls and Fitzhugh takes it. He and Barry surmise it is a giant holiday. Barry goes to get Chipper as an SID car, in the street, passes close by, alarms on. Fitzhugh cuts through the park and is grabbed up by a giant blond haired boy who calls Fitzhugh by the name of Thrombeldinbar. Barry and Chipper follow the boy who has Fitzhugh, "Mr. Fitzhugh."

 

ACT ONE


Barry runs off from a scary organ grinder named Okun who sicks his monkey chimp (named Monk) after the boy. Barry goes back to Spindrift and alerts the others; he followed the giant boy back to an orphanage. The boy, Garner, shows Fitzhugh to his younger brother Tobek. They are amused at Fitzhugh. All the other children who do not have parents left with adults who wanted to take them home for the holidays--none "spoke for" Tobek and Garner. Fitzhugh feels sorry for them--and gives them the cookie he has, even though he was getting sick of the boiled roots again and the cookie would have made a difference. He makes an elf hat and tells the boys nursery rhymes and fairy tales--not really remembering them correctly. It doesn't matter since the tales and rhymes are new to this land. Garner tells Fitzhugh the brothers can only set him free just as the moon rises and if they do that, they will get their wish. The others arrive outside (minus Betty, who isn't mentioned or seen at all in this entire episode). Val notices every house decorated like a birthday cake except the orphanage. Mark and Steve cut their way into the air vent screen and notice that it does upward and then down to the boys' room. The boys hide Fitzhugh in a toy box when Mr. Parteg, the head man here, demands to see the box.

 

ACT TWO

Fitzhugh gets out of the box. Parteg tells the boys he gave up his holiday with his friends in the mountains to stay with the two boys. Parteg gives them very hard math problems which Fitzhugh uses Mark and Steve to answer and solve. Fitzhugh wants to stay, likening the elf to Santa Claus and the Easter bunny. Steve tells him, "Fitzhugh, I don't like it."  Under the bed, the two Earth men solve the problems and Fitz fills out the answers on the sheet. Mark tells Fitzhugh that, although, our number system is based on base ten, the giant number system wants answers in base five. Parteg, outside, kicks a stone, which nearly hits Dan, Val, and Barry. Val gasps, "Did you see that?"  They comment on how mean Parteg seems and that they wouldn't want to cross him. It is now fully dark. Parteg rips up the math problems and demands to know how they figured them out. He locks them in their room. They write Parteg a note, leave the cookie for him to eat, and drop Fitzhugh into a paper lunch bag. They run away by escaping out the window. Just outside it, Dan overhears how the boys believe they are to free Thrombeldinbar---they're to drop him within the paper bag, into the fire. The smoke going up is supposed to be him!

 

ACT THREE

Dan tells the others. Monk grabs the boys' bag at the picnic grounds. Okun fakes that is going to get it and switches it with another lunch bag from a garbage can, putting a stone in it and telling the boys it is Thrombeldinbar!  Fitzhugh asks Okun to save him from "those wretched boys."  When Okun reveals his plans to Fitz, Fitzhugh asks out loud to no one in particular, "Oh, what have I done to deserve all this!"  Mark, Valerie, and Barry hide beneath a garbage can to avoid Monk. Monk climbs on top of it. Dan and Steve witness the boys drop the bag into the fire and they think Fitzhugh was in it. They look their heads downward. Yet, Fitzhugh calls to them, yelling in the bag Okun has. Okun is now alerted to the fact that there are other little people when Fitz calls, "Steve, Dan, Mark!"  Okun gives Monk the bag with Fitzhugh in it. The giant questions the two boys, then ties them to a large tree, threatening to bring them to a spot in the forest where no one will find them for a month. Barry looks at Monk, who, remaining on top the garbage can, is swinging the bag...and Fitzhugh around, "What are we gonna do? Mr. Fitzhugh's in that bag!"

 

ACT FOUR


Steve figure they can't rescue Fitzhugh and the boys without help. Mark suggests the calvary. Steve and Dan go to Parteg--who tries to grab them with a well placed, hidden net behind his back. After a few tense moments of disbelief, he finally listens to them and finds the note from the boys---"Young ingrates."  He comes and fights with Okun, who was threatening to take a switch he made to the boys. Dan and Mark hatchet the rope holding the boys. The boys help Parteg fight the giant, all of them rolling.  Val tells Steve, "That monkey terrifies me. I used to think monkeys were so cute."  During the fight, the cookie goes flying from Parteg to the ground. Val chases Barry to it--both dangerously close to the fighting giant men. Barry's idea: feed the cookie to the monkey. Monk's leash gets caught in a tree. Steve moves closer to divert Monk so Fitzhugh, his bag down now, rips his way out the bag. He puffs, "You think somebody would have tried to help me."  Fitzhugh turns, sensing movement, "Captain, watch out! Watch out!"  The monkey, free now, corners Steve with its teeth bared! Steve falls on his back.

 

TAG

Val and Barry toss the cookie to the monkey, saving Steve. The five are joyously reunited with Fitzhugh, who thanks them. They all shakes hands and give each other pats on the backs. Okun and Monk run away, Parteg using the switch on him. Parteg apologizes to the boys and they leave to have their own holiday dinner. Fitzhugh tells the others he is looking forward to having those plain old boiled roots again.                      

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

SEVEN LITTLE INDIANS

Production Number:

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SYNOPSIS

 

Teaser

Inspector Kobick has Sergeant Arnak and another SID man plant a flashlight in the forest. That morning, Fitzhugh and Dan see it and Fitz cons Dan into going out to it--telling him they can use the graphite in it. Fitz warns Dan--who barely escapes from under the net of Arnak. The two get away but the giants capture Chipper, who was with them. Kobick arrives and takes the tiny dog into his palm, claiming this is what they need to get all the little people, "And we'll be rid of them, once and for all!"

 

Act One


Night--the others return without finding Chipper; Mark unrolls a poster which is advertising Chipper on display at a public zoo, closed preparing for the "large crowds"  expected. After Steve tells Barry they cannot go after the dog, Fitz tells the boy they'll find him another dog. Barry responds with, "...the smallest dog on this planet is 12 feet high."  Barry claims to go to bed. Val tells Fitz it wasn't his fault but he takes the blame this time. When Betty and Val go to try to cheer up Barry, they find him gone after Chipper. Steve orders everyone to search for half an hour. Valerie meets up with Fitz in the forest and together they decide to face Steve's wrath by ignoring the half hour time limit. After walking all night, the pair are caught near a giant elephant and bear exhibit. They are taken to a wall-cage built into the masonry in a secret SID set up. Kobick questions them, wanting to know the location of the ship and Val lies, telling him it was destroyed by fire the night they landed. Kobick wants them to get along with him, doesn't expect honest answers just yet, and withholds food and water from them. The rest of the Spindrifters discover the zoo holds SID men who are dressed as zoo staff. They overhear a sneaky zoo employee tell an SID man about the captures. Steve allows Betty to come with them when they decide to go through the animal cages toward the SID HQ. Entering the laughing hynena cage, the four hide at a tree base--surrounded by the huge predatory scavengers.

 

Act Two

Steve orders Mark and Betty to move the base camp at the spaceship if he and Dan are not back in three hours. He and Dan leave, passing a cage with giant pelicans. They enter the drain of the SID area and while a white haired guard teases the others, they look for a dart after finding a tranquilizer they hope to use on the giant. They get out since they can't find one. Outside, the zoo employee, Grotius, makes a grab for them.

 

 

Act Three


getting Dan using a popcorn box but he doesn't get Steve or the tranquilizer, which Dan managed to toss to Steve. In the cage, Fitz tells Barry that self preservation is the most important rule but Barry convinces Fitz that he doesn't believe that. Fitz won't tell the giants anything--yet. Kobick takes Dan from Grotius and kicks the reward seeker out. Steve grabs a quilt off a porcipine. The guard continues to torment the little people, hiding under the table and knocking Dan down when the man tries to open the door lock on the cage. When Fitz complains about their small hope of getting rescued, Val tells him she is tired of hearing him. Dan sides with Fitz, facing the reality of the situation, forcing Barry and Val to do the same thing. They may have to open up negotiations. Betty gets Mark to wait 15 extra minutes even though they have already waited 30 extra minutes already! Good thing too: Steve arrives. The trio set out at nightfall--but their path into the drainpipe is blocked by a giant sized piece of wood---Grotius who seems intent on capturing all of the.

 

Act Four

As Steve and Mark ready to attack, Grotius, who has had his fill of Kobick, sets forth his alliance with them: he will set the others all free if they give him Chipper. He will the use the dog to make a fortune selling him to a circus or promoters. Steve agrees. After the giant leaves, they move the wood and Steve tells Betty he doesn't trust the giant at all. They will make their move before he messes it up. Kobick tempts Fitz out of the cage with food but Fitz after a few moments tells him he wouldn't sell his soul for a crumb of bread. Steve sets fire to Arnak's box of ammo while the giant is cleaning his gun, holding Kobick, Grotius, and Arnak at bay for awhile. This gives Mark and Betty time to slip past the guard who is hiding from the blasts of bullets, climb up the netting to the wall table top and free the others. Everyone dashes to the floor but ALL the giants come inside, chasing them. Steve leads all the others into the cage of the giant leopard, hiding behind a water tray. Arnak leaves to get help from an animal trainer and Kobick leaves to go get the vet--who may have gone home for the day. Steve tranquilizes the leopard and runs out of hiding under the hay in the cage. He gets under the table but is soon trapped. The others make it safely to the vent, running along the back of the animal cage. Steve's back is to the wall--and Grotius and the smiling guard are moving boxes out of the way to get to him. Mark warns Dan and the two make a dash to help Steve.

 

Tag

Dan and Mark climb up the table. Mark works on the light plug, using a pin in a plan to short the lights out. Dan pushes the phone ontop of the giant guard, knocking him just as he was about to grab Steve. Steve makes his getaway but Grotius towers over the table, eager to grab Dan again. Mark shorts out the lights just then, allowing Dan to get away. The three remeet at the drain, the whole group enjoying their escape. Kobick returns and arrests Grotius, knowing full well the little people made their escape on their own, "Ingenius, so very ingenius."

 

 

TARGET: EARTH

 

Production Number:

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SYNOPSIS

 

Teaser

Chased by Kobick and a sergeant using dobermin pinschers, Steve manages to get Dan and Mark into a vent at an extra large building. He runs into a second vent, intending to lure the dogs away from the vent Dan and Mark are in. But Kobick to check the other end of the vent inside the building. Dan and Mark make their way back toward the outside, thinking both giants might be gone, only to have both dogs rear their snouts close to the vent, barking viciously at them.

 

Act One

Dan and Mark move to another opening and go inside the building area. They hide in a prototype machine of the scientist Franzen and his doting wife Altha. During a test of the machine, the vents are shut tight and the machine is also. Dan and Mark are trapped inside with radiation bursts about to start which would kill them. Kobick storms in without regard for the test or his dogs, which could have been hurt by the machine. He apologizes telling the two that the chase after the little people doesn't leave much time for the humanities."  Steve gets out of his vent and sneaks into the other room where the test is being conducted and just in time, saves the two men. After he and Dan slide down the wire to the device, Mark stays in the test room and hears the two giants talk to fiancier Logar. The device is for a projected spaceship. They want to contact other worlds including Earth, Venus, and Mercury. The prototype is a guidance system. Franzen seems to only want good will between the people of other planets and their own people. Mark, back at camp, shows Steve and Dan his plans to fix the giants' system. Their conversation ends up in a strong debate involving the entire group with Steve and Mark getting angry at each other and with Mark asking for others to help him. Fitz and Val go, wanting to take a chance. Steve tells Mark not to have any giants trailing back to camp. Later, Steve follows the rebellious trio and gives them radios, apologizing for both of them getting so hot, but still standing by his descision. Val and Fitz explain to Steve why they are helping Mark. Val tells Steve she is sick and tired of running and hiding and living like an insect in this giant grotesque world and tells him to stay here. She wants to go back home. Steve leaves and Mark has the pair wait outside while he makes contact with the giants, who agree to the plan: promise them a free ride back to Earth and Mark will fix it. When Logar tells Altha that the defense department supercedes the SID, she puts it to the test and calls Inspector Kobick on the phone.

 

Act Two


Logar stops Kobick from caging the little people, demanding they let the Supreme Council decide; then behind closed doors, makes a deal with Kobick: he can take them after they have used them to fix their device. Betty talks to Steve and gives Dan a look as if he should also. The two talk, not sure about their stand on Mark's plan. They wonder if Mark could be right but feel it is too dangerous to do what he is doing. Altha traps Mark, Fitz, and Val in the prototype as gas pours out of it. Val claims they are going to be roasted alive.

 

Act Three

Fitz's hands are burned when he couldn't hit a pipe that Mark was holding and Mark hit a pipe that Fitz decided to hold instead. Franzen, in the other room, gets an alarm from Mark's move and gets them out. Val and Fitz leave, his hands bandaged. They called the spaceship but Steve tells them to meet at a tree. Fitz tries to get Steve to agree to help Mark but Steve continues to resent it and doesn't trust the giants. Just then, two giants, one a new Sergeant and the other, an SID man, tower above them, with two giant dobermin dogs.

 

Act Four

Steve and Dan lead the giants and the dogs away from the others, who slip under a tree root and get away. Steve and Dan aren't so lucky: they run to a gopher hole where the giants make the dogs stick their noses in, reach in themselves with their hands, fire blanks from their guns into the small cave within, and finally smoke them out with a giant flare. They are dropped onto Franzen's table in no time, Steve punching Mark, thinking Mark made the giants do this. At camp, Betty tries to cheer up Fitzhugh but later worries when she and Val don't hear from the men. Steve slides down the wire but Mark and Franzen implore Dan to stay and help. He does. Franzen also guesses the truth about his wife, who didn't want the little people to get the credit for all the work he put into the project. Dan and Mark fix the device--and Logar puts them in Kobick's cage, ready to phone the SID. Steve climbs up to the table as Mark tells Dan, "Giants are no different than we are. Some of them can be trusted and some of them can't."  Steve frees them but Logar runs into the room.

 

Tag

Steve hits the destruct button which Mark told him what it was. Franzen fights with Logar and opens the vent, allowing the three Earthlings to run out. Mark tries to warn him about the self destruct. Logar is killed in the fight by accidentally falling into the live controls. As Franzen stoops to check him, the building seems to blow up with the good giant still in it. Steve tells Mark they will get back to Earth--but it won't be in one of the giants'


ships.

 

 

 

 

 

 

GENIUS AT WORK

 

Production Number:

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SYNOPSIS

 

Teaser

Barry, Fitzhugh, and Chipper are out in the daytime collecting roots to eat. They see a mean giant farmer named Zurpin chasing a red haired 12 year old boy named Jodar. Barry yells to keep him from finding the boy. Fitz yells to keep the giant from finding Barry and the two little people hide in a bush. Zurpin steps on a bush and shakes it with his foot.

 

Act One

Barry and Fitz run and hide. The mean giant tries to make the boy think he caught one of the little people, then gives up and leaves. Barry calls the boy over to them and they greet each other, Fitz hamming it up. Jodar tells them he is a genius who attends the university and is in his third year, having a basement apartment---he is the authority on bio-physics and chemistry. His parents live in another place called Elacks. Fitz is given a pill by Jodar but he sneezes it and Chipper eats it, running off. Zurpin returns and Jodar and the two Earthers run off. When Barry and Fitz next see Chipper, the dog is giant sized and runs off, to be taken in by the mean giant. Fitz tries to calm Barry but cons him into going back to the camp alone. He then samples the left overs of the pill. Barry is in tears, trying to tell the others what happened to Chipper when Fitzhugh appears over the spaceship camp--giant sized himself now and wearing a farmer's outfit he stole!

 

Act Two


Mark continually insults Fitzhugh, who had had enough of eating roots and berries. He leaves to join society. Val calls after him, then Barry runs off to say goodbye to him; Steve letting him. Dan follows and can't convince Barry that Fitzhugh is not one of them anymore. Dan allows Barry to try to catch up with Fitzhugh. He doesn't but the boy sees him bullying other giants on the streets, no longer having to fear them. Police capture Fitzhugh and finding the small Earth money in his pocket, take him to Kobick, who doesn't seem to know him or recognize him. Fitzhugh fakes amnesia. Barry alerts the men and the foursome go to the jail--the jail where a boy, one of two who were attacked by a farmer who looked like Fitzhugh, points Fitzhugh out as the one who attacked them, brutally injuring the the friend of the witness and taking the baseball that had Old Slugger's autograph on it.

 

Act Three

Steve goes to Jodar who begins work on an antidote, Dan goes to camp to get Fitz's clothes. The next time Mark and Barry see Capt. Burton, he is a giant wearing clothes of a law student friend of Jodar's. Steve meets Kobick posing as a lawyer, a Mr. Rebo from Elacks. Steve tells him that Fitzhugh is his client and is allowed to visit him in his cell--a visit that seems to become permanent when Kobick calls the real Judge Modack, a friend of Rebo that Steve mentioned as part of his cover, verifying that Steve is not the real lawyer Rebo.

 

Act Four

Kobick plans to transfer Fitz and Steve to a maximum security prison. Kobick returns to his office to check out a feeling he had: he sees Steve's face in a photo he has on file--a photo of Mark, Betty, and Steve running in the forest. Before he can return to the jail, Dan returns with the antidote Jodar came up with and Steve and Fitzhugh shrink back to their normal size. Steve makes Fitz lead them to the farmhouse where Fitz took the clothes from--they have to prove that he did not hurt that boy, who may die. Barry hides in a gopher hole while the men search the messy house. Steve and Dan find the baseball but Zurpin, the farmer and owner of this house, returns. Mark and Fitz run out and are seen. Zurpin tosses the baseball out the windown at the latter. Zurpin takes Chipper outside to chase little people. Steve and Dan get out. Barry and Fitz get far enough away from the giant Chipper and the man sends the boy to Jodar for help. With Chipper pinning the other three men down in the gopher hole, Zurpin retreating to his house, it is up to Fitzhugh to take the rest of the antidote and feed it to Chipper. The men reunite outside and when Kobick and his policemen arrive, roll the baseball to them. This clears Fitzhugh, incriminates Zurpin--who is arrested, but it also gets Kobick hot on their trail. Kobick heads straight for all four men.

 

Tag


Jodar bumps into Kobick, allowing the others time to run off. He bluffs his way out of the area, holding Barry in his pocket. He takes the other four out of the area, then sets them down again. He tells them he is sorry he caused all the trouble and that he will be going back to his own country now. Steve tells him that being so intelligent carries with it a big responsibility. Barry tells Fitzhugh that it is good to have him and Chipper back to normal. Fitzhugh apologizes to everyone and they share a joke.        

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

RETURN OF INIDU

Production Number:

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SYNOPSIS

 

Teaser

A fierce lightning storm hits the forest with heavy winds that threaten Valerie, Fitzhugh, Steve, Dan and Mark. While Val worries about the others back at the ship, the five of them take refuge in an old, nearly forgotten house. Inside the spooky place, they encounter a glowing pulsating spark and then a giant ghost!

 

Act One


Escaping the sheet like ghost in a rat hole, they overhear two boys taunt the ghost to get them and it leaves. The five also leave but run right into the giant boys-Torg and Grot. The five scatter but Fitz, Mark, and Steve are rounded up and cornered. Grot tries to shove a pointed stick through Fitz to prove he is not a spook. Torg almost gets Val and Dan but a huge green wraith like apparition of Steve scares the bullies off. Then a laughing, caped figure with a hat on, scoops the three men into his hat and saunters them off to the house. Dan and Val, confused and scared, start out to the house themselves but a giant hawk lands on a rock just above them, pinning them down for awhile even though Val is panicking, fearing they will be eaten alive. Driving, a man hears a news report of little spooks in the woods. The man, a giant magician, puts the men down. When they wake up, the giant reaches down at them. Steve sticks him with a needle. The man points at Steve and Steve vanishes!

 

Act Two

Fitz tries to warn Mark about what the giant did to Steve. The giant, Inidu tells him Steve is safe--in a jar. He brings Steve to them and lets him out. Val and Dan bumble their rescue when Val bumps into a tape recorder hidden in a smaller mouse hole. Inidu tells them he means them no harm and using his magic, teleports Val and Dan to the crate-table where the other three are. They tell him about the others and Inidu gives them a lollipop for Barry, putting it away for safe keeping until later. He explains his flight from the police and his need to hide in the woods: two years ago, a voluneteer from his audience died in a performance trick and Inidu was convicted on an involuntary murder charge. He escaped to play small gigs incognito to help financially support the wife and three small boys of the man who died. The victim's family does not know where the money comes from. Inidu shows Fitzhugh a few tricks, including the green smoke effect he used to rescue them from the bully boy giants. Inidu teleports them all down to the floor so he can go out and cover up any evidence of his earlier trick outside. Now Val feels the house is cozy. The giant from the car, Enog comes in the door.

 

Act Three

Enog, the man giant, comes in and starts ransacking the place, looking for something. The others gather round and scare him out since Inidu's magic wand was out in the open where he could see it. They use the tape of ghostly sounds Inidu uses to scare people away. They also put out the candle and add Val's and Fitz's own ghostly sounds to the tape's. They joke about it until Inidu returns--with Enog as his friend. Enog is his former apprentice and he keeps asking about Inidu's book of magic which he feels he has a right to since he is his heir. Inidu tells him about the tape machine and they prepare a toast. Enog asks Inidu to see a poster of him from the old days--and poisons his drink. Mark points up to it, "Steve, if Inidu drinks that, he'll die!"

 

Act Four


Steve pulls the table cloth off the crate and the drink spills; Dan and Mark warn Inidu with a sign that the drink was poison. Inidu must make sure Enog is a worthy successor to get the magic book of tricks. They perform tricks: a rope trick is one of them--it is turned into a snake which, while the giants argue and debate about the book, crawls at the rat hole the little Earthlings are in. Inidu changes it back to stiff ropes just in time. When Inidu tells Enog to leave, he changed his mind about letting him have the book, Enog slaps him around and then ties him to a chair. Trying to free him, Dan and Mark are caught; Val, complaining a lot this time about being left behind so often, goes out and gets the hatchet--which Dan and Mark dropped out in the open---to Steve. Val, however is caught also and Enog threatens to crush "the pretty little thing" in his hands.           

 

Tag

Enog gets the book but plans to do away with both Inidu and the three captives. Steve runs toward the chair to cut Inidu free as Fitzhugh makes the ghost effect of himself as a giant appear. The ghost yells out, "Murder!"  Two police that they had heard outside come in and as Enog tries to bluff his way out of it--telling them Inidu is a wanted man, Fitzhugh plays the tape of Enog's earlier confession to Inidu: Enog caused the trick to fail--it was no accident--he killed that man in the trick to get Inidu out of the way to get the book. Steve had cut Inidu free and he teleports Val, Dan, and Mark out of the jar Enog put them in. The five little Earthlings slip out under the door into the now sunny outside. The police put Enog under arrest. As they head back to the ship, Barry's lollypop appears in Fitzhugh's hands.

 

 

 

 

 

 

 

 

 

 

 

RETURN OF INIDU REVIEW

 


This is an entertaining tale on a slightly different vein. It was fun, if somewhat juvenile. When I was much younger, I really enjoyed it much more--it was close to being one of my favorites. Perhaps it is because this one toys with the pseudo-supernatural, at first claiming to have ghosts and magic working, later to be explained away as tricks and gimmicks. In truth, Inidu's magic teleporting and transformation of the rope-snake is not possible--it is pure fantasy. None of his other, lesser tricks are explained.   Frankly, this one would worry me if I saw it as an adult. It is really the first time some outlandish events landed in the show and the obvious links to LOST IN SPACE (especially the pop sound effect when someone appears from and disappears into thin air) helped one feel comfortable and familiar but also seemed to say that the series would get increasingly like the campy episodes of LOST IN SPACE, which thankfully it did not. Also, This is the first episode, production wise, without Barry. Betty was also not seen and this is the second time she was absent (in production order). At least the characters here give some explanation as to where Barry and Betty are and seem to worry about their safety back at the ship (there are about three or four references to both Barry or Barry and Betty together). Future episodes would not. 

Despite all this, the episode works for a number reasons. Jack Albertson of the series CHICO AND THE MAN, always uplifting and charming, lends a very likable feel to the show. He is very good at a number of emotions and makes us believe his story. The haunted house locale is a great one: isolated and having to be chosen as a hiding place from the storm, it is eerie throughout the show, even after we find out it is haunted by the friendly Inidu. I also liked the second type plot of having the five Earth people having to scare Enog off. Then comes another plot of him looking for Indiu's book. There is a lot going on that makes sense here which causes us to overlook the faults. The five regulars are again, excellent in their roles, very comfortable playing them. Val is her ususual self assured, aggressive persona in this one, resisting the men's orders as well as the limitations they put on her. She refuses to "always wait here."  But she admits to Fitz that she was born a foolish girl--obviously interpreting foolish as interesting and daring and not boring. Her frailty at having had enough is evident in the excellently photographed hawk attack sequence. Dan and Val's confusion is well acted as they move back toward the house to find the other three. Steve's anger at Val as she comes out of the rat hole to help him is well played as he yells at her--having to keep it low--and harshly grabs her and throws her back toward safety--which of course she doesn't do--but gets herself caught--also getting the hatchet to Steve. The subtle Val-Mark friendship appears to be more than just a friendship and more a deeper relationship. He protects her by putting an arm around her in an early scence and she willingly cowers into his protection. At this point in the series they are together much more often than before.

Peter Haskell, a very serious performer, added a sneaking menace to this episode, a somewhat different villain for GIANTS up to now. It was a nice change to have a giant out only for his own selfish, individual needs rather than government employees. He usually portrays a murderer or a stern faced antagonist and his performance here is strong. 


Mullendore's music gives this episode a very new atmosphere and mood, along with different variation of a few familiar old ones from John Williams, totally redone to fit the Mullendore style (this is most evident in the ghost attack before and after the credits). His music is always a joy to hear and gives series a new fresh feeling (he also did VOYAGE TO THE BOTTOM OF THE SEA and LOST IN SPACE quite a lot and his music makes a big difference in the series tone--a needed difference). One if his best is VOYAGE's THE RETURN OF BLACKBEARD.

In the tag sequence, if you look hard enough, a giant leaf hits Kurt Krazner in the head and wraps around his eye--this does not look like it was supposed to happen as he holds his head and eye after this, looking like he was really hurt and from Deanna's worried expression for Kurt, it also appears that this was unplanned. The storm, for all it was worth, was fascinating when you were seven years old but now, it appears that they could have made the storm seem more violent and dangerous than it was.

It is a shame that snakes couldn't be the threat more often. This is the first of two episodes that they are used. The next would be in Season Two's GIANTS AND ALL THAT JAZZ. This is odd since the Aurora model kit featured that great rattle snake with Dan, Steve, and Betty. Still, the LOST IN SPACE cyclops only appeared three to four times in that show and mostly in stock footage and Aurora made two models of it.

RETURN OF INIDU is a fun, entertaining episode without ending up as camp. It is more light than most first seasoners but the danger is still very much in the fore. It also proves the versality of LAND OF THE GIANTS, stretching the confines of being on one planet. There are so many different feels to the show that one really shouldn't feel confined: the city, the forest, a haunted house, a more comedic feel to some sequences, a darker one to others, a family in financial difficulties, a government bent on...but I digress, getting ahead of myself. LAND OF THE GIANTS can hold your interest if you have some imagination.    

 

 

 

 

 

 

 

 

 

 

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How do you rate Doctor Who: Flatline? (5=Fantastic)
5 TARDIS Groans
50%
4 TARDIS Groans
50%
3 TARDIS Groans
0%
2 TARDIS Groans
0%
1 TARDIS Groan
0%
0 TARDIS Groans
0%
Total votes: 2

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