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VOYAGE TO THE BOTTOM OF THE SEA-The Death Watch, Deadly Invasion, The Haunted Submarine, The Plant Man


Chase - Posted on 04 October 2009

THE DEATH WATCH

Writer-William Welch

Dir-Leonard Horn

 

TEASER

Night at Seaview dock. Nelson in full uniform and even hat, enters Seaview through the top hatch, into the in between room (hardly seen much since the first season and THE PHANTOM STRIKES) and into the empty control room of Seaview. No one on the ship answers his calls. He hears strange squeaks and hears the hatch above slam shut. He goes up to the room above the Control Room and to the deck hatch. He is worried--very worried.

 

ACT ONE


Nelson comes back down, more squeaking. No one is in the hallways of the sub, no one in the crew quarters...but wait, Nelson finds Sharkey lying in one of the bunks. He was waiting there as ordered by the Admiral--an order Nelson doesn't recall giving. Sharkey was told to wait here until 21 hundred hours. Nelson insists he gave no such order. Sharkey tells him, non pulsed, that he has been waiting about two hours now. Sharkey goes to wash up in the sink but Nelson asks him to give him his gun. Sharkey doesn't have one so Nelson asks for the key to the arms locker. Sharkey tells Nelson he ordered all weapons off the ship. Nelson wants to go the arms locker in the Control Room. A dark figure, Crane dressed in black, moves along the dock and sneaks into the conning tower door on the tower and down the hatch (in a scene that is suspiciously like the one where Crane snuck aboard in ELEVEN DAYS TO ZERO). We see new and rare angles from under the nose ladder and new angles and camera work during this whole episode. Someone points a gun at Nelson and Sharkey from the top deck ladder. They hear a door. Nelson leaves, telling Sharkey not to tell Capt. Crane where he is. Crane trips Sharkey and points a gun at him. Crane tells Sharkey he is not working for Nelson any more and that Sharkey probably is. Sharkey tells him they can settle whatever differences he has with the Admiral if they sit down and talk. Crane hears squeaks too. "I've got to find him and kill him before he kills me."  Sharkey grabs him--he won't let Crane do this. Crane tells him, "Stay out of it, chief!"  Sharkey runs to the Control Room, wants to get Nelson off the ship. All hatches are locked. Sharkey will force it open. Crane calls on the intercom and Nelson answers, amid more strange squeaks. Nelson wants to go to the Missile Room arms locker and en route, Crane, on top of the ladder, shoots Nelson in the arm in the hallway. Nelson falls down.

 

ACT TWO

Sharkey stops Crane from shooting him more, "No Skipper!"  Crane gets off Sharkey who finds blood in the hallways. Nelson is in the Crew Quarters on the floor. A female voice calls, preparing them for setting sail. They are putting out to sea. Nelson insists he wants a gun but falls. Crane in the Control Room sees the controls working by themselves (shades of first season's THE HUMAN COMPUTER). Sharkey drops Nelson into SickBay and gets the bullet out of his arm, Nelson still saying no to a sling. It would make him an easy target. The female voice dives Seaview to 90 feet. Sharkey tells Nelson that the voice is the new tape warning system--a sexy girl's voice would get attention from the men more than alarms, bells, and klaxons. Nelson ordered this too! Crane sabotages the Flying Sub circuit board. Sharkey figures the Flying Sub and yells at Nelson as the Admiral insists he stays on board. "You can court martial me later,"  Sharkey yells, pulling Nelson along and hurting his arm at first. The two sneak to the Flying Sub. Crane bursts into Nelson's cabin--amid more squeaks. He sits in the chair and points a gun at the door. The female voice warns Sharkey and Nelson not to touch the controls--if they do the Flying Sub will blow up. Crane starts to leave the cabin but doesn't. Sharkey, back in the Control Room, tries to change course from the pilot chairs. Nelson runs out--there is a gun he wants in his safe. Sharkey, en route to finding him, stops, goes into the circuitry room compartment (2nd Deck Aft), opens a box and puts in new tapes. He sets controls. A tape tells Crane to kill Nelson. Crane is behind the door in the cabin as Nelson opens it.

 

ACT THREE


The female voice warns Nelson, who runs to the control room as Crane fires. Nelson closes the doors but seems to get shot in his right shoulder. Sharkey runs up the nose ladder and jumps Crane, yelling at him. Crane claims self defense (talk about modern relevance) but Sharkey hopes they convict him, yelling that Nelson had no weapon, nada. Sharkey yells at Crane to give him his gun and Crane obeys. Sharkey locks Crane in Nelson's cabin (?). Sharkey goes to the Control Room again and knocks on the crash doors for Nelson to open them. He tells Nelson he is keeping the gun and will keep the two of them apart, wanting to lock Nelson up. Nelson asks, "What'll you do ride around in this sub until you hit the China coast."  Nelson tells him he can turn Seaview around in the engine room and goes to bypass the auto controls. Sharkey takes off after him. Nelson can't remember a thing that happened--all his orders he supposedly gave, forgotten. The new tapes, the shore leave for the crew--he can't recall any of it but the word control strikes a bell in Nelson's memory. Sharkey tells him, "You and the Skipper were always the best of friends but now everything's upsidedown and I'm smack in the middle of it."  The voice warns Crane about Seaview heading home. Nelson drops a wrench, tricking Sharkey into bending over. He hits Sharkey and locks him in the engine room. Nelson finds Crane gone from his cabin using the vent. He follows in the vent. The voice tells about both men being in the vents and that this is dangerous. Nelson laughs. Crane goes out of the vent and releases a lethal gas into the vent. The voice warns Nelson who seems overcome by the gas.

 

ACT FOUR


Nelson gets out into the mid ship's storage room (another room not seen since the first season and possibly MONSTER FROM OUTER SPACE)--some kind of in between compartment. He goes down to the hatch and unlocks it with the fire ax he finds using the handle. Gas comes in from the vents. Nelson leaves but takes the axe with him. Crane finds Sharkey locked in and won't let him out. Crane tells him this time Nelson's really dead. Sharkey cries, falling to the floor of the room, holding onto the hatch. Nelson is in the Control Room, weak and falling himself. The voice recloses the mid ship storage locker room hatch to cleanse the air out automatically (in other episodes the air could be cleansed but to a certain point--Seaview would have to surface to get completely cleansed but not unless it was a massive amount of gas--which here it is not). Crane calls Nelson, who finally answers. Sharkey hears this and renews his interest in trying to get out. Nelson tells Crane where he is--he is recalling something about the word "control" when he mentions Control Room. Every experiment has a control, the one who is not affected--that's Chief Sharkey, Nelson explains to Crane--he and Crane are the subjects. Crane, still looking for a weapon of some kind, doesn't seem to hear all this. Nelson calls on the intercom it is an experiment gone wrong. Sharkey recalls the tapes now. The squeaks are bursts of high speed subliminal instructions for them to kill one another. Crane has found a spear gun and goes down the ladder. Nelson goes out and then finds the pressurized hatch room with open floor hole. Crane didn't hear the PA, Nelson figures. Crane fires the harpoon at Nelson, attacking him. There is very wild action music, probably stock which is heard in VOYAGE's third season as well as LOST IN SPACE's THE LOST CIVILIZATION. They fight, the axe falls, Crane tries to toss Nelson into the water hatch. Nelson keeps telling Lee to remember the tapes. Nelson shoves him aside and runs but is grabbed. Nelson runs but swings at Crane on a chain--bad mistake. Sharkey gets free of the room he was locked in. Crane swings Nelson into the water and lowers him down, down, down....

 

TAG

Sharkey runs for the Circuitry Room, recalling he must change the tapes. Crane pulls on Nelson's arm and hand, then steps on it--it is the only thing keeping Nelson from letting go of the hatch and slipping into the waters. Sharkey changes the tapes to end the experiment. Crane pulls Nelson up. It was all subliminal messages impressions as part of a government experiment which all three men volunteered to take part in. The gov't tested subliminal messages and their effects on men under stress. The speeded up voice was the squeaking, ordering them to do certain things and forget other things. It wasn't supposed to make Sharkey forget or make him be affected in any way. The auto warning system--the female voice--saved their lives. Sharkey says, "Like they always warned me...never volunteer for anything!"

 

REVIEW: Superb! What was happening? It was a wild, wonderful chase and game of cat and mouse. Crane a maniac paranoid? Nelson a revenge seeking hate monger with memory problems? Sharkey in mid walk changing tapes while Crane and Nelson could be killing each other? The female voice system doesn't reappear since it would seem odd in other action sequences in other episodes. This episode is one of the best (from any season). Terry Becker outdoes himself in this one and acts up a storm which shows how close he is to Nelson. Highly thoughtful script and a fun romp. Bits of the music when Crane is trying to put Nelson down the exit in the end of the fourth act comes from a western‑Robert Mitchum‑Marilyn Monroe movie about a deadly river ride and a cougar attack.

 

 

DEADLY INVASION

Writer-John and Ward Hawkins

Dir-Jerry Juran

 

TEASER

Seaview is at 10 degrees up bubble, at 90 feet and the nose camera is doing a sky search. There are eight supposed meteors approaching with an estimated impact of due west. Suddenly, the objects change coarse closer to Seaview. Crane orders a crash dive and explosions shake Seaview (yes, again) but this time the sub only shakes one way. They blow starboard and go to trim. Small penetrations have been made in the hull and are being sealed. Sharkey brings a bucket with a pill shaped object. Nelson puts it on the table and it opens. Gas comes out and everyone falls. Seaview tilts back and forth (as it does in almost every episode).

 


ACT ONE


Everyone recovering, Crane rushes to the pilots' chair--Sharkey gets up and helps him. As they level, Sharkey tells Ray to take over. Crane tells Nelson that these 75 millimeter shells must be found. The opening on the pill in the control room is gone. Nelson uses something to drop it back in the bucket and brings it to the lab with Lee. The engine room steam pipe needs fixing and will take 15 minutes. Crane and Nelson try to open the capsule in the lab using a drill. Nelson wants one brought to General Gaines of National Space Administration. Another capsule in the engine room releases gas and knocks the men out. Chip calls damage control to get to the engine room. Crane suggest to Nelson to use the X ray machine to see inside the capsule in the dark room. Sharkey finds Pat in the engine room just recovering. The capsule there sparks and an electrical arc comes out. X Rays cannot penetrate the capsule in the lab but sparks come out at Lee and Nelson. They come out of the dark room. We hear brief bits of music from BENEATH THE 12 MILE REEF. Nelson sees in the capsule which is now open due to the X Rays. He uses a magnifying glass and sees tiny instrumentation--it's a mini spaceship. Nelson talks to Gaines --some kind of electrical energy beings from space--two groups hit the ocean 100 miles from Sato 6--a reserve atomic base. Seaview moves to go there. In his cabin, Nelson finds Sam Garrity eating. He tells Nelson he stowed away. Nelson reminds him he is leaving out an awfully big chunk of time--his plane had been lost for 27 years. Sam tells Nelson he was under wraps all that time--doing undercover work. Nelson bluffs him using Sam's wife Peggy as bait--there is no Peggy, Sam never married but this "Sam"  thought there was a Peggy. Sam should be in his 70s but looks 40. Nelson finds his Naval WWII book with Sam's picture in it--10 years before he died or was lost. The alien assumed the image of the photograph. He points a finger at Nelson and in a flash, Nelson hits his bunk and falls. The alien is gone, sparking.

 

ACT TWO


The Flying Sub launches to bring Gaines the capsule. Suddenly the computer flips--Chip reads one readout two plus two equals the weather report, coarse and speed is the distance to the moon. Chip finds Nelson down when sent to get him. The ship shakes. Nelson asks, "What's going on?"  Chip says, "All sorts of weird things."  Seaview heads at rock formations, the controls locked. Engine room cuts all power. Seaview hits rocks and that scrap on the bottom of it and then it hits bottom. C55 has minor hull damage. They are at 3060 feet crush depth (notice that crush depth changes with each particular episode). Crane activates power and they have control back again. Seaview lifts off again; Crane wonders what these electrical entities want. Nelson answers, "Sato 6."  He takes a combat party to destroy the reactor there without destroying the installation. If he cannot, he will self destruct it. If he cannot  do either one, he orders Crane to blast Sato 6 as a backup. Nelson leaves a firing signal device with Crane and Chip which can be activated from his watch device. Flying Sub with Nelson, Sharkey, Kelly, and Peters, leaves and lands on Sato 6's top. Nelson tells Crane to blow up Sato 6 if he doesn't hear from him in ten minutes. Sharkey and Kelly go down Bank 2, Nelson takes hall Bank 3, and Peters goes down Bank 1. They hear electrical charges. Two shadowy figures move at and kill Peters.

 

ACT THREE

The other three run and find Peters dead. They will come back for him. They go into the main area and find "Sam"  there--the alien finds the appearance pleases him. They are from the far edge of the galaxy and need to replenish their energy. Nelson tells him that he can't use Sato 6 since the Admiral is only one of six who can start the installation firing mechanism. Sharkey looks back at the shadow men in disgust and frustration. Sam looked into Nelson's mind and found out info about Sato 6. Nelson feels that the energy blasts needed for the aliens would destroy the human race. Sam says, "But we're friendly."  Kelly tries to throw the switch which would destroy the reactor but Sam points at him and Kelly blows up. Three alien shadow faces hold Sharkey. Nelson signals Crane but Sam electrifies him down. Chip and Crane discuss the order to blow up Sato 6. Crane has torpedoes loaded by Ski and Pat and other men. Pat and Ski discuss  the target. Crane wouldn't let Nelson die in THING FROM INNER SPACE due to an order but here, he will let him die. Anyway, the torpedoes short circuit. Ski will short circuit the controls and load them manually. Pat gets him welding gloves and a mask. After some initial problems, Ski fixes it. Crane orders one and two fired. In Sato 6, Sharkey is out on the floor now too. Sam is back in the dark brown flight jacket. He and the aliens intercept the torpedoes and the blast shakes Seaview. Seaview is under the alien control again. Crane orders power cut again but it won't be cut. Seaview heads for Sato 6 via the aliens' instructions. Sharkey and Nelson recover but Sam points and two force heat fields like curtains surround the two men. Touch it and it flames up (in a nice effect as Nelson does attempt to see if Sam is telling the truth about the flame field). Sam wants to bypass Nelson by using Seaview. Seaview surfaced--Ski is back on sonar now. Seaview is really inside Sato 6's airlock. Crane calls combat team #3 and they leave going up the control room ladder to the con tower. One crewman slips and almost falls---his foot almost hits Hedison's (Crane's) head and Hedison moves aside to avoid being hit. This wasn't supposed to happen. Sam sees Crane and the men. Sam vanishes from Nelson in a puff of smoke--the men may have to die. Sam and two dark aliens appear--impervious to bullets. Sam makes Crane and the men with him stop motionless.

 

ACT FOUR

Nelson asks Sharkey if he is all right. Sharkey responds, "Yes sir, I just sweat like this all the time."  Nelson tells him he will break out but Sharkey wants to break out of the field first. Nelson orders him to remain as back up. Nelson does smash through his field but a guard alien comes and grabs him. Sharkey breaks out and after a huge fight, the creature which chokes Nelson vanishes as Nelson's watch device rubs against the alien. Sharkey, above the alien, falls onto Nelson. They get up and aliens carry in Crane who is stiff. Sam returns and tells Nelson he is surprised to see him still on his feet and free--that is determined. Nelson says, "As you seem to be."  Sam shows him a device that is guiding the other aliens to Earth. Nelson should activate Sato and the aliens will come as friends. If Sato is not activated, they will come as destroyers. Nelson says, "You win but I'll need some equipment on Seaview--I'll go get it."  Sam refuses him this and unfreezes Crane. Nelson tells Lee they will activate Sato and that he will find suit and gloves in the Reactor Room locker B. Crane says, "I don't think we should."  Nelson yells, "Will you do it!"  Chip and Crane go to this locker--radiation guns are in it. Crane tells Chip that in the lab, radiation was the only thing that made the capsule react and Chip tells him that General Gaines said radiation made the capsule that was sent to him react also. Chip warns Crane several times about the radiation guns--they've never been used with a full charge. Crane uses a shield and puts the weapons into the rod holders on the reactor to charge them. Chip tells him they have never used the reactor to charge anything but portable atomic engines, not to load weapons. Carefully, the two load the guns. Crane kills an alien guard, then pass the frozen crewmen and another alien appears when they enter the room. It knocks Crane and Chip down. Sam points his finger at Nelson who is on one side and Crane at the other! "Hold it!"

 

TAG

Sharkey pushes Sam away from the two commanders. There is a huge fight in which Chip gets taken again but Crane gets the alien off him and punches it. Nelson hits Sam into the guidance device and the fake Sam blows up. The other aliens leave. Nelson's crystal on his watch device broke and the radiation in the radium dial killed the creature. This first gave him the clue that radiation would kill the aliens. Lee says, "Talk about the nick of time."  Nelson scoffs at this joke and laughs.

 

REVIEW: A good story (with aliens!). Truth be known, VOYAGE's first season only had one alien from space, the second season only one alien from outer space, and the fourth had 8 aliens from space. The third season had 8 also. That totals only 18 alien from space episodes for a series that had 110 episodes. That the aliens from space stories ruined the show is not true. Sure there were other wacky threats: plant monsters, sea men, mermaids, mermen, amphibians, ghosts aplenty, and even two leprechauns. Some of these were worse than some of the alien episodes but some were better. It is all a matter of perspective. TERRIBLE LEPRECHAUN is worse than DEADLY INVASION and THING FROM INNER SPACE, which both happen to be two good monster episodes, the first an alien from space, the second a raw sea monster episode. THE FOSSIL MEN, which had its merits, is a bit wild, but it is way above THE ABOMINABLE SNOWMAN and DOOMSDAY ISLAND, the first a mad scientist-mutant story and the second another aliens from space story (the twist in DOOMSDAY ISLAND, not enough of a twist to save a really bad script--is that the aliens in it are amphibian aliens). Speaking of amphibian tales, DEADLY AMPHIBIANS is not as bad as SHADOWMAN, DEADLY CLOUD and WEREWOLF. Back to DEADLY INVASION which is an above average alien invasion story (at least for VOYAGE). It has electrical entities, tiny invaders, cost cutting but very interesting script-wise. Ski is at the sonar in the scenes after he was in the missile room helping them load the missiles--this is a bit much--don't they have other men on this ship!?! Why was Sato 6 abandoned? Why would it be left, ready to use by others who may happen upon it? Why do some aliens in VOYAGE and LOST IN SPACE (THE COLONISTS) need some kind of homing beacon or entrance way to come to Earth or another planet not their own? It seems silly that the aliens would turn away just because their homing beacon or guidance beacon was gone--the first two groups of alien ships knew where Earth was and found it all right. Why couldn't they just relay the info to their other ships--perhaps they couldn't or why is it not possible the other ships didn't already know where Earth was. The music in this episode is outstanding and would be used again many times in the offbeat episodes, especially alien and mad scientist episodes. Warren Stevens, again, saves the episode from being so-so by being one of the best guest stars in VOYAGE--again. He makes the character come alive in some way. Oddly enough, the aliens profess to want to come in peace and as friends--yet they kill Peters and Kelly so ruthlessly. Would they have been friendly if Nelson could have found some other way to get them their energy? Would Nelson have asked? Would Sam the alien have asked? It seems that peaceful co existence, that was so carefully explored in A SKY IS FALLING, is completely ignored for action and fighting. Nelson doesn't even consider another option for saving the human race--such as helping the aliens get their life needing energy some other way. He just wants to destroy the aliens--you know, they gotta be destroyed. That is, in a way, offensive and it seems to pervade almost all VOYAGE episodes with different life forms (THE TERRIBLE TOYS not withstanding since Nelson pleads for peace between the two races). All in all, if all the alien episodes played it like DEADLY INVASION, VOYAGE would have been all right.

 

 

 

 

 

 

 

THE HAUNTED SUBMARINE

Writer-William Welch

Dir-Harry Harris   

 

TEASER

Ski hears a sound from the vent in the Crew's Quarters (which almost always looks very deserted). He tells Sharkey it sounded as if somebody were dying. Sharkey explains that the pressure in one compartment is higher than in another sometimes and this causes air to be rushed through the vents in a sub when it floods its tubes. Ski leaves, unsure. Sharkey hears laughing and tells Crane it sounded like a weird cackling laugh. Chip tells Ski he is on sonar watch. This is the 4th day submerged on the 24th day at sea. There have been more reports of sounds and other events. Chip smiles (?) when answering Crane's wonder if the crew needs shore leave. Chip says, "They always need shore leave--they'll be okay."  Ski gets a surface ship dead ahead--where none are supposed to be (2400 yards away) and far from the shipping lanes. Chip orders them up to ten degrees up bubble at Lee's request. Lee looks in the periscope and is shocked. He tells Chip to look. Chip views an what looks like old pirate ship--some kind of square rigger.

 

ACT ONE

Chip figures the ship is a couple of centuries old. Lee has Seaview surface so it can signal it with flares. Crane in a jacket, goes up the ladder to the conning tower. The square rigger fires cannons. Seaview shakes, Lee runs back down, and orders them to dive. There is good music here--stock which is used in THE MUMMY, the third season THE CREATURE, THE DEATH WATCH, and a few others. They go to a 100 feet dead stop. Chip thinks they should blast that hulk out of the water. Nelson calls, "What's going on?"  Crane says, "We've been attacked by a 200 year old square rigger."   Nelson repeats part of it, "A 200 year...I'll be right down."  He comes into the control room. The room is dark, men stiff in place, no movement, no facial motion--seemingly frozen but not from ice or cold. There is no sound---the actors do a fantastic job of not moving or blinking and we see some interesting camera angles from behind Ski's control panels and the nose ladder. Nelson yells at Chip who is at the map table (in Nelson's left pocket---as in other episodes--we see a pack of cigarettes---yuck!). No one answers Nelson's calls on the mike. Nelson talks to himself, "I'm not here at all--I'm asleep in my bunk dreaming."  He hears laughs so runs up the steps. We see a sign on the wall that says Emergency Radioactive Equipment but Nelson is more interested in the laughing that comes from the vents. He opens a hatch and finds a crewman in front of it. Turning, he sees the shadow of a man holding something--maybe a gun. Nelson takes the foam launcher-which is shaped sort of like a fire extinguisher and shoots the figure. It turns out to be a frozen Sharkey who can't hear him or move. Nelson goes to the Crew's Quarters--where a man is washing up in the sink, stiff. Another is kneeling over the bunk, another is reading, two men are talking, another drinking coffee. Nelson puts the foam shooter down and gets a gun. He goes out the second door and to his cabin. The door closes by itself, laughs sound out, then a howling laugh. He hears an Irish accented voice and sees a figure emerging from the shadows---Nelson shoots with no effect. He puts his pistol down as the voice requests---and the figure steps out of the dark into the light---the being has the face of Admiral Nelson!

 

ACT TWO

The Control Room is quiet with the exception of the laughs (in Nelson's voice). Suddenly, the men unfreeze. Lee tells Nelson via the intercom that he thought he was coming down. The ghost vanishes and Nelson returns to the Control Room. Nelson knows there are no square riggers; Chip finds none in the registry. We hear some LOST IN SPACE goofy music-Dr. Smith music as Sharkey, covered in foam, steps into the room from the back hatch. He can't explain or even try to. Nelson laughs and tries to hide it. He explains it away as a leak in the reactors (?). Other crewmen have noted strange noises. That rigger may attack another surface ship. He says, "We have to do something."  Sharkey is in his robe when he finds the foam gun on the floor and tells Chip, moving around the corner. When he takes Chip back, the foam gun is gone. Chip says he believes Sharkey and after the Chief leaves, Chip looks back at the spot oddly. Nelson's cabin--more laughs, the ghost talks, then appears. He is Shaemus O'Hara Nelson, dressed like a frigate captain. He made his fortune in the China trade importing tea and other heathen objects--he tells Nelson, the Admiral only knowing this man was the richest Nelson. This ancestor died in 1822 at sea and he offers Nelson a life of adventure and sailing at the open wind. Without really agreeing, Nelson says, "Alright, I love the sea."  The ghost wants to take him to his own ship but Admiral Nelson refuses. The ghost uses a box of snuff; Nelson tells him he never takes it and tells him he has a lot of work to do and can't waste the time. Shaemus tells him, "...time is a zero..."  He offers Nelson immortality. Nelson asks, "How? By killing me?"  The ghost sounds more threatening now, Nelson still refusing. He vanishes. The others have found it was not the reactor that was responsible for what happened to Sharkey. Suddenly, the rigger is now directly over the Seaview. Something explodes--the men figure it is depth charges. Seaview shakes (aarggghhhgggah!). Crane warns the crew to rig for depth charges!

 

ACT THREE

Seaview moves down, shaking. Crane moves at the pilot seat, almost in the pilot crewman's lap. The rock scraps the bottom of Seaview (again!) and we see the sub from behind. There are more blasts. Nelson says something to the effect of the rigger is not just carrying depth charges which makes Lee wonder. He tells Lee he cannot sink the rigger even with four heat seeking torpedoes. Seaview lifts off the bottom and all freeze again. The missile fired, is frozen solid in the water (freeze frame effect). Nelson looks at Chip's watch--it is stopped. Even the sea at the nose window looks stopped. The ghost is in the nose area, near the windows. He and the Admiral are talking in between one second and the next. He offers Nelson the mastery of time as he has and to be able to roam the seven seas forever. Nelson asks about his men on Seaview and the ghost says, "Let them sink to the bottom and forget them."  If Nelson shakes on this, the deal is made. He won't. Shaemus says something like, "You are of my blood and I can't destroy you without repenting."  He gives the Admiral one hour and vanishes into the nose again.

 

ACT FOUR

Time resumes--Nelson moves to the same spot he was in before time stopped. Crane and Chip move: there is no explosion. Nelson tells them they won't be attacked for one hour. Chip checks with Sharkey why the missiles didn't hit. Chip checks the tracking target tapes--nothing reveals why. He opens the torpedo tubes and finds the missile in it! Crane feels it is as if the Admiral can see into the future, then says, "I don't know."  Nelson calls Sparks to contact the Maritime Museum in Boston, Massachusetts on O'Hara Nelson. Sharkey comes to Nelson's cabin and Nelson gives him a cigarette (double yucko!) and a light (thanks, Admiral!). Nelson calls him Francis, Sharkey's first name and asks him about accepting an offer that might hurt "practically everyone who means anything to you."  Sharkey responds with, "A man's gotto take a stand someplace."  He doesn't ask Nelson the question he had for him (we never really find this out but it may have to do with the haunting). The sailing ship is following Seaview even though it cannot go that fast! Chip gives Lee a decoded message for the Admiral and Lee takes it up. Nelson says, "The old devil."  Crane asks him how much he knows, suspicious of Nelson. Nelson asks if he thinks he is plotting something but Lee (Nelson almost always--always--calls him Lee while Crane almost always--always--calls him Admiral or the Admiral) says no. Nelson can't tell him more and won't show him the message but Crane insists that if it is something endangering the ship--he must see it. He also warns Nelson that he will take steps of his own. Nelson asks him to give him ten minutes. Seaview vibrates a bit. Reactor and the engine rooms are fine. Crane sends Chip to get the engineering crew to check the main circuitry. Seaview shakes (more good music). Crane orders them to surface. In mid shake and going downward, the Control Room, Lee, and the falling men are frozen in time again! Nelson comes down as O'Hara laughs without showing himself. Nelson bids Shaemus to show himself and he does--he is in the nose, his leg up on the Flying Sub circle ladder banisters. Nelson says, "You are a fraud."  He told Nelson lies and Nelson shows him the message which he crumbles. Shaemus traded slaves, tells Nelson not to sit in judgement upon him. Nelson calls him the worst kind of scum who made his fortune trading slaves--doomed now to sail some ocean he disgraced. Nelson further accuses him of wanting a scapegoat to take his place...someone of his own blood would have to do his penance. Without the help of Nelson, Shaemus cannot kill them--Nelson thinks. Shaemus says, "Another day,"  and he vanishes. Seaview resumes in time and the men shake.

 

TAG

Seaview levels off at even keel. The rigger vanishes. Lee asks Nelson, "What's going on?"  He looks at the old snuff box Nelson holds--given to him by the ghost. "Admiral, is there something you're not telling me?"  Nelson just walks off, Crane shakes his head.

 

REVIEW: Irrelevant. That describes this strange episode best. It is the worst episode or at least, one of the worst. It just has no meaning. What did it all happen for? Richard Basehart seemed to have some fun playing the ancestor but what is the point? It could almost have been interesting if it all really took place in Nelson's mind or as some kind of daydream induced by hard work or some gas (like in BLOW UP) but as it stands---it just doesn't seem to matter  as much as ANY of the other episodes including the worst--TERRIBLE LEPRECHAUN of which it has much in common. Really kind of tedious.             

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

THE PLANT MAN

Writer-Donn Mullally

Dir-Harry Harris

 

TEASER

We hear the LOST IN SPACE Jupiter II hum and see the plant monster from THE FLAMING PLANET on LOST IN SPACE. Are we watching LOST IN SPACE? Anyway, John Wilson is called by Nelson--Seaview will at the undersea lab in two hours; Ben Wilson is on board. Ben says, "I can see him,"  to which Nelson seems not too surprised, "Oh,"  then does a slow double take, "See him?"  They, being exact twins, have a telepathic link, which Ben hides the actual strength of from Nelson. The plants are showing response to the stimulus. Nelson goes to the nose while Ben calls John telepathically. John is wearing glasses, Ben does not. Ben orders him to complete the experiment--John is made to turn the power up, radiating the plant man and knocking him down from the resulting blast. Ben falls also. The plant is now a giant plant man, towering over the sea lab.

 

ACT ONE

We seem to hear a new version of the theme music or perhaps it is stock from season one. This episode uses other first season music. The hydroponic station can increase the growth of edible plants to feed the world's population. This is what John worked for. Seaview is hit by shock waves, cause unknown to Crane. They are 60 miles to the hydroponic sea station Able. Sparks calls Able. Ben tells them John is dead due to the radioactive explosion but John is alive and Ben soon realizes this but doesn't tell the Seaviewers. Chip reports the water in the turbulence was radioactive. Nelson allows Ben to go with him instead of Sharkey as they go in the Flying Sub. Again, we see up the Flying Sub bay as it leaves Seaview. Ben tells John, mind talking again, to remain unconscious and lies to Nelson. They see the ocean as Flying Sub dives--some new points of view, possibly stock footage from elsewhere but nice to see just the same. Flying Sub lands near the lab--the reactor Nelson sees did go just as Ben told him. We hear the main Seaview theme variation (first season) and also some music from PRICE OF DOOM as we see the plant giant at the Flying Sub window. It picks up the craft. Nelson tries to use the after jets to burn their way out and the plant giant drops the Flying Sub. The craft recovers but as it starts away, the plant man giant reaches out and hits the back of it. It tumbles at the rocks and a fire starts. The plant moves over it as it sinks and covers it!

 

ACT TWO

Sparks cannot reach the Flying Sub. Chip will home in on the Flying Sub homing signal (a new thing? Could it have been used in other episodes when Flying Subs vanished?). Crane at the nose sees the plant mutant; Seaview stops. Nelson calls Sparks and laughs. Ben tells Nelson to blast it with Seaview lasers. Nelson doesn't want to--every piece remaining will reproduce into another plant creature. Ben disagrees but Nelson tells Crane to use Seaview like a ram to free them. Nelson and Ben in scuba gear will swim out. Collision doors close and Seaview rams the plant (more first season music) and shakes from nose to stern (a different type of shake for the show). Sparks fly and Sharkey puts out fires as they move back. Nelson has an ultra sonic gun and tells Ben to leave in ten seconds after him and to shut the topside airlock. Nelson sees Ben head for the sea lab and Ben ignores Nelson. Ben wakes John up in the sea lab, he wants the portable control unit--he's been wanting a giant plant man--wants an army of giant plants at his command. John tells him the unit is in the protective locker. In the water, Nelson uses the sonic gun (which makes a TIME TUNNEL control device sound effect) and hides behind rocks as the plant giant comes at him.

 

ACT THREE

A rescue team finds Nelson and Lee uses a laser gun on the monster and it blows apart. Sharkey and Lee swim to find Ben. Ski and Nelson collect every piece of plant they can find and bring it back to Seaview's lab. Ben puts pieces he found in the tank as Crane and Sharkey enter--the lab radio doesn't work. Ben activates the control and radiates the tank of plants which move. Chip and Nelson look at the plants in Seaview's lab. Chip asks if there are more monsters. Nelson tells him that he knows plants can regenerate rapidly and tells Chip to send Ski in the mini sub to pick up John. Crane reports--the lab is airtight and radiation levels are not too high. Ben tells John to stay unconscious and that all but the twins will have to die. Ski takes John out. Crane and Ben gather notes and tapes as the mini sub leaves (not seen). Nelson and Ski watch John in Sickbay--he has no cuts or bruises and no radiation levels. It may be shock. Ski relates what Doctor (Bull) said--we don't see the doc but there is a corpsman in white coat facing the wall, working. Ben calls John to wake up and orders him to find the plant cuttings Nelson brought on Seaview and put them in the reactor room. John calls the corpsman to call Doc and the man leaves. John then leaves SickBay. Ben tells Crane and Sharkey about equipment from the paneling he forgot about. Sharkey jokes to Crane, "It figures, the absent minded professor."  Ben locks Lee and Sharkey in a small room and continues radiating the plants. It moves and makes a sound. John resists Ben who is now in the water but he cannot resist long. He takes the plants but Nelson comes into the Lab. He tells John the most important thing is that he get back to health. John cramps up as a distraction and hits Nelson twice (once with a test tube! Ouch!). Crane and Sharkey get the door open, dropping the pipe Ben used to lock it but stop short--a plant creature--a full grown man sized one--moves at them. Crane grabs a stool but the pair retreat back into the room. John goes to the Reactor Room with plants, puts them on the reactor, and sets it on high. Ski calls--Ben has come aboard. Ben lies about Crane and Sharkey getting more equipment. Chip calls Nelson, suspicious of Ben. When Nelson doesn't answer, Chip sends Phil to find Nelson. Seaview shakes--the reactor pile. Chip sends a team to the Reactor Room as they shake wildly. In the Reactor Room are many plant men and they start to parade out!

 

ACT FOUR

Plants move at the crewmen and get one. Lee realizes he and Sharkey do not have too much air left. He finds sulfuric acid and puts it in a bucket. Sharkey opens the hatch (Crane telling him to undog it) and they move out. Crane hits the thing with acid and they grab their diving suits and run to the airlock--they close the door but the thing bangs on it. Nelson recovers as the power blasts out and then on. Nelson orders John to be kept under guard and orders the men not to use laser guns on the plant men--they will all grow into giants. Two crewmen shoot guns at a plant monster. John hides but comes out after they leave. Ben comes (how did he leave the nose with Chip?). He tells John, "We can create and control plant life."  John calls it creating monsters. Ben orders John to blast the plant in the reactor room with a laser gun. Crane tells Nelson about Ben's work. Chip warns that radiation levels are going higher. Ben controls the plant in the Missile Room. John lasers the plant man but Ben will bring it back to life. Ben commands John to fire the laser at the mutant plants on the ground but John turns as Ben says, "You will fire it!"  John fires the laser at Ben and incinerates him in a blast. John falls. A crewman opens a door and plants are there--more. The crew shoot guns at the plantmen. Nelson grabs an extinguisher and starts pushing them back into the reactor room but one grabs him and tosses him into the Reactor Room which is filled with plant men!

 

TAG

The others race in to help Nelson but the plant mutants are gone--back to being just plants. Crane orders Sharkey to shut down the reactor. John comes around fine. "Blow ballast, all ahead one third. Let's start for home."                 

 

REVIEW: Not as bad as first thought. William Smithers, making a great villain, also plays sympathetic John. While neither character is written with any depth, Smithers makes both come alive, John being above Smithers' usual slimy bad guy and actually being quite good. The telepathic touch was very good for VOYAGE which usually avoided such things. The monsters are kind of run of the mill for this show and science fiction in general but the effects of the giant one and the model work as it attacks the Flying Sub and as Seaview rams it are excellent. Much first season music, not heard in a long time on the show, rears its welcome head. On a third viewing this episode is not as bad as it felt when first watching it. The Ben death scene is quite violent and shocking.

 

 

 

 

 

 

 

 

 

 

 

 

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